This forces RNG to relent on unlucky players, provided they are dedicated and thorough to their tasks. Or, if the player does not begin that mission or kill that enemy again within a timeframe, it resets back to standard. When the item drops, it's reset back to it's standard rate. * For every time a player kills an enemy/completes a dungeon, any item not dropped has it's rate increased by it's standard drop rate. If Thunder, IS, and Shock do not have expiration timers, neither should other page-related skills.